![]() If there’s only two of you playing, you’ll each be responsible for two characters, and that sure can get tricky. If you’re anything like me, you’ll load them up, take one long look, and go “we have to do that?!” While I was able to move through the main levels at a brisk (but not too brisk) pace, these are going to take more planning and better execution. When the Switch launched in March three games were picked by a hefty percentage of early adopters - pretty much everyone bought The Legend of Zelda: Breath of the Wild, plenty purchased 1-2-Switch. Six of the new puzzle levels are expanded upon and made much more difficult for Party mode, the game’s two- to four-person mode. Sometimes, you cut your characters just so, and it all works elegantly other times, you finagle your way to victory and you’re utterly relieved it somehow worked. The goal of these and other puzzles is usually clear within seconds, but how you solve them is another matter, much less communicating well enough to make it happen. Other highlights include loading, aiming, and firing a cannon at high-up targets steering a flying broom around with an in-game joystick and helping color-coded balls that fall from the sky to land in specially-marked zones.
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